Standing Orders - Roger's Rangers

Terry Soloman

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STANDING ORDERS: ROGERSā€™ RANGERS
1. Donā€™t forget nothing.
2. Have your musket clean as a whistle, hatchet scoured, 60 rounds powder and ball and be ready to march at a minuteā€™s warning.
3. When youā€™re on the march, act the way you would if you was sneaking up on a deer. See the enemy first.
4. Tell the truth about what you see and what you do. There is an army depending on us for correct information. You can lie all you please when you tell other folks about the Rangers, but donā€™t never lie to a Ranger or officer.
5. Donā€™t never take a chance you donā€™t have to.
6. When weā€™re on the march, we march single file, far enough apart so one shot canā€™t go through two men.
7. If we strike swamps or soft ground, we spread out abreast, so itā€™s hard to track us.
8. When we march, we keep moving till dark, so as to give the enemy the least possible chance at us.
9. When we camp, half the party stays awake while the other half sleeps.
10. If we take prisoners, we keep ā€˜em separate till we have had time to examine them, so they canā€™t cook up a story between ā€˜em.
11. Donā€™t ever march home the same way. Take a different route so you wonā€™t be ambushed.
12. No matter whether we travel in big parties or little ones, each party has to keep a scout 20 yards ahead, 20 yards on each flank and 20 yards in the rear, so the main body canā€™t be surprised and wiped out.
13. Every night youā€™ll be told where to meet if surrounded by a superior force.
14. Donā€™t sit down to eat without posting sentries.
15. Donā€™t sleep beyond dawn. Dawnā€™s when the French and Indians attack.
16. Donā€™t cross a river by a regular ford.
17. If somebodyā€™s trailing you, make a circle, come back onto your own tracks, and ambush the folks that aim to ambush you.
18. Donā€™t stand up when the enemyā€™s coming against you. Kneel down, lie down, hide behind a tree.
19. Let the enemy come till heā€™s almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.
 

Rick K

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Wouldn't it be great - if it were true.

In highscool in the 60's I avidly read all of Kennith Roberts books - so your list sounded familiar.

here's the real deal - the below Wikipedia link has it all.

Scroll down to the part heades "Standing Orders" - you will find what I remembered, namely that the words you quote are from a Kennith Roberts novel.

Is it wildly different fron the real thing? - maybe not, except for the emphasis on savagery as opposed to fieldcraft and honorable warfare.

others may differ - these are my thoughts only.

https://en.m.wikipedia.org/wiki/Robert_Rogers'_28_"Rules_of_Ranging"
 

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Terry Soloman

Terry Soloman

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[FONT=&quot]The following rules are the edited and simplified version of the original set.[/FONT]

  1. All Rangers are subject to the rules of war.
  2. In a small group, march in single file with enough space between so that one shot can't pass through one man and kill a second.
  3. Marching over soft ground should be done abreast, making tracking difficult. At night, keep half your force awake while half sleeps.
  4. Before reaching your destination, send one or two men forward to scout the area and avoid traps.
  5. If prisoners are taken, keep them separate and question them individually.
  6. Marching in groups of three or four hundred should be done in three separate columns, within support distance, with a point and rear guard.
  7. When attacked, fall or squat down to receive fire and rise to deliver. Keep your flanks as strong as the enemy's flanking force, and if retreat is necessary, maintain the retreat fire drill.
  8. When chasing an enemy, keep your flanks strong, and prevent them from gaining high ground where they could turn and fight.
  9. When retreating, the rank facing the enemy must fire and retreat through the second rank, thus causing the enemy to advance into constant fire.
  10. If the enemy is far superior, the whole squad must disperse and meet again at a designated location. This scatters the pursuit and allows for organized resistance.
  11. If attacked from the rear, the ranks reverse order, so the rear rank now becomes the front. If attacked from the flank, the opposite flank now serves as the rear rank.
  12. If a rally is used after a retreat, make it on the high ground to slow the enemy advance.
  13. When lying in ambuscade, wait for the enemy to get close enough that your fire will be doubly frightening, and after firing, the enemy can be rushed with hatchets.
  14. At a campsite, the sentries should be posted at a distance to protect the camp without revealing its location. Each sentry will consist of 6 men with two constantly awake at a time.
  15. The entire detachment should be awake before dawn each morning as this is the usual time of enemy attack.
  16. Upon discovering a superior enemy in the morning, you should wait until dark to attack, thus hiding your lack of numbers and using the night to aid your retreat.
  17. Before leaving a camp, send out small parties to see if you have been observed during the night.
  18. When stopping for water, place proper guards around the spot making sure the pathway you used is covered to avoid surprise from a following party.
  19. Avoid using regular river fords as these are often watched by the enemy.
  20. Avoid passing lakes too close to the edge, as the enemy could trap you against the water's edge.
  21. If an enemy is following your rear, circle back and attack him along the same path.
  22. When returning from a scout, use a different path as the enemy may have seen you leave and will wait for your return to attack when you're tired.
  23. When following an enemy force, try not to use their path, but rather plan to cut them off and ambush them at a narrow place or when they least expect it.
  24. When traveling by water, leave at night to avoid detection.
  25. In rowing in a chain of boats, the one in front should keep contact with the one directly astern of it. This way they can help each other and the boats will not become lost in the night.
  26. One man in each boat will be assigned to watch the shore for fires or movement.
  27. If you are preparing an ambuscade near a river or lake, leave a force on the opposite side of the water so the enemy's flight will lead them into your detachment.
  28. When locating an enemy party of undetermined strength, send out a small scouting party to watch them. It may take all day to decide on your attack or withdrawal, so signs and countersigns should be established to determine your friends in the dark.
  29. If you are attacked in rough or flat ground, it is best to scatter as if in rout. At a pre-picked place you can turn, allowing the enemy to close. Fire closely, then counterattack with hatchets. Flankers could then attack the enemy and rout him in return
 

Rick K

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Hey - what happened to the hatchets?

I do so hate bloodthirsty bullpucky. Those who have had to shed blood usually refrain from such purple prose - the recollection of the harsh reality restrains them.

Terry, just saw your "like" - sorry if I came across as confrontational - However I do dislike it when folks go all "Ragnar Bloodaxe" on things. Not that you do that - and heck - Ragnar is my wife's North Norwegian brother - eats baby seals for breakfast - or so he tells me after a couple of "Mack Arctic Pils" beers in TrĆømso.

of course his real name is Arndt - But I like Ragnar Bloodaxe better.
 

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