See response about the rock tumbler in the original thread over in "panning for gold."
As far as the computer problems, Mac's aren't as plug and play issue-free as advertised. Great computers but not as great as Apple thought in the 80's. The earlier Apple product, the Apple IIe had the educational market wrapped up and stood to do the same with the Mac but they got greedy and went to a closed system, while the IBM/DOS world went open system. Within a few years, 90+ % of all personal computers were NOT Mac's.
Gamer designers were not going to pay $500 up front to be able to design games for the Mac, hence all the great games weren't Mac. Software designers weren't either. All the great new apps weren't Mac, etc. etc., etc. Once you had 90% to 10%, if you were writing software, games, etc., for a living, which market did you want to design for? Obvious answer, but Apple did no see it back in the 80's when they made that decision. I haven't followed all the figures over the last 30 years, but I think Apple has stayed at 10%
plus or minus about 5% since then.
Please understand I am not putting down the Mac, only Apple's marketing decision. So today, if you want say, a relatively cheap USB microscope that works, your best chances are not with a Mac but a Windows-world product. I am just trying to explain why it doesn't work as well as Apple promised back in the 80's.
And don't tell me about high-end graphics; the parameters of the users and the requirements are all different. Again, I am not discussing product quality. I suspect many here are old enough to remember the situation I described above, some of you may know even more about it than I do. All I am trying to do is tell why his Mac software won't work. I suspect it was written for a Windows system and ported over for the reasons I explained about.