Iron Buzz
Bronze Member
- Joined
- Oct 12, 2016
- Messages
- 1,749
- Reaction score
- 2,387
- Golden Thread
- 0
- Location
- South St Paul, MN
- 🏆 Honorable Mentions:
- 1
- Detector(s) used
- XP Deus, Minelab Equinox 800
- Primary Interest:
- Metal Detecting
- #1
Thread Owner
I've been a Deus user for going on 5 years now, and I'm completely comfortable with using it. But as they say, there is no such thing as a stupid question, and I have a number of questions about the Deus that have puzzled me for all these years. Maybe somebody here can answer them to my satisfaction .
1) Iron Volume: The manual doesn't say a thing about the -1 or 0 settings. What is the difference between those two? (also, am I correct that it is essentially the same as the Iron Bias setting on the Minelab Equinox?)
2) Why did they bother with decimal precision on discrimination settings? Does anybody really set their discrimination to something other than a round number?
3) I forget which version added the 2.5 reactivity setting, but I have always wondered why they simply hard-coded 2.5 instead of giving the user half-steps throughout.
4) What the heck does Audio Overload really do? I have tried it many times and have seen no difference regardless of what I set it to.
5) Why the $@&$^# did they not tie frequency changes to discrimination & tone breakpoints? (that is a side question to the general ID Norm puzzlements, which I don't think any of us really want to rehash)
6) Where is that Go Terrain app that was promised years ago, and is still being promised in the V5 manual? (rhetorical question, does not really need an answer)
1) Iron Volume: The manual doesn't say a thing about the -1 or 0 settings. What is the difference between those two? (also, am I correct that it is essentially the same as the Iron Bias setting on the Minelab Equinox?)
2) Why did they bother with decimal precision on discrimination settings? Does anybody really set their discrimination to something other than a round number?
3) I forget which version added the 2.5 reactivity setting, but I have always wondered why they simply hard-coded 2.5 instead of giving the user half-steps throughout.
4) What the heck does Audio Overload really do? I have tried it many times and have seen no difference regardless of what I set it to.
5) Why the $@&$^# did they not tie frequency changes to discrimination & tone breakpoints? (that is a side question to the general ID Norm puzzlements, which I don't think any of us really want to rehash)
6) Where is that Go Terrain app that was promised years ago, and is still being promised in the V5 manual? (rhetorical question, does not really need an answer)